# Roblox Corporation (RBLX) — Stock CV

Roblox Corporation is a $34.3B technology company. Revenue grew 41.3% over the last year, it currently loses money, and it holds more cash than debt.

> Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency.

## Identity

- **Ticker**: RBLX
- **Sector**: Technology
- **Industry**: Services-Prepackaged Software
- **Headquarters**: SAN MATEO, CA
- **Employees**: 3 065
- **Website**: https://www.corp.roblox.com
- **Market cap**: $34.3B
- **Last price**: $48.06
- **Financial profile**: Strained

## Vitals (TTM)

- **Revenue**: $5.69B
- **Net income**: -$1.00B
- **Free cash flow**: $1.64B
- **Net cash**: $2.06B
- **Revenue growth (YoY)**: 41.3%

## Skills (profile scores, 0–100)

| Pillar | Score |
|---|---|
| Valuation | 44 |
| Growth | 25 |
| Profitability | 0 |
| Health | 34 |
| Quality | 52 |
| Moat | 43 |

## Qualifications (beginner checklist) — 4 of 9 passed

- [x] Revenue growing — +41.3% YoY
- [ ] Profitable — -$1.00B TTM
- [ ] Profit growing — -13.9% YoY
- [x] Generates cash — $1.64B TTM
- [x] Debt under control — more cash than debt
- [x] Established company — $34.3B market cap
- [ ] Not printing shares — +36.3% shares over ~5y
- [ ] Proven track record — 0/5 profitable years
- [ ] Financially stable — Altman Z 1.4 — distress

## Experience (career milestones)

- **2023** — Roblox Corporation rolled out a "Roblox Partner Program" with seven initial developers partnered to…
- **FY2021** — Revenue already above $1B: $1.92B in first reported year
- **2021** — Roblox Corporation acquired the online communication platforms Bash Video and Guilded, paying in…
- **2020** — Roblox Corporation had begun planning to become a public company, evaluating whether to perform a…
- **2020** — The company acquired Loom.ai, a company that creates 3D avatars from photographs, in December 2020
- **2019** — Under Misner, Roblox was launched in Chinese (in partnership with Tencent), German
- **2018** — The company acquired PacketZoom, a developer of mobile network optimization software
- **Sep 1, 2006** — The game's name was changed to Roblox in 2005, and the game was formally released on September 1, 2006
- **1998** — The company was eventually purchased in December 1998 for by MSC Software

## Strengths

- High gross margin (78.9%)
- Revenue growing 41.3% year over year
- Strong cash conversion — FCF is 28.9% of revenue
- Net cash position after subtracting debt from cash

## Watch-outs

- Not profitable — 17.6% net margin
- Altman Z-Score 1.35 — elevated financial-distress risk
- Thin interest coverage (-845.0×)
- Loss-making in 5 of the recent years

## Track record

| Year | Revenue | Net income | Free cash flow |
|---|---|---|---|
| FY2021 | $1.92B | -$492M | $566M |
| FY2022 | $2.23B | -$924M | -$56.9M |
| FY2023 | $2.80B | -$1.15B | $138M |
| FY2024 | $3.60B | -$935M | $643M |
| FY2025 | $4.89B | -$1.07B | $1.36B |

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Source: https://stockcv.com/RBLX — derived from company filings; may be delayed or incomplete. Information, not investment advice.
